Catnigma: Complete Move Sequence Walkthrough

Catnigma is a puzzle game built entirely around directional input sequences, and if you’ve hit a wall on a particular stage, this walkthrough has the exact string of moves for all thirty levels. Whether you’re stuck on one stubborn puzzle near the end or you just want to verify your solution matches, you’ll find the full command list below.

The reason I put this together is simple: these sequences are easy to lose track of when you’re inputting them step by step, and one wrong direction sends you back to the start of a level. Having every solution written out in order means you can check your progress without second-guessing yourself mid-sequence. I’ve kept the notation consistent so you can read it at a glance.

 

How the Controls Work

Before diving into the solutions, here’s the input scheme. Movement is mapped to four directional keys: U for up, D for down, L for left, and R for right. In-game, Z undoes your last move and R retries the level from scratch.

The undo key is your best friend here — if you’re working through a long sequence and lose your place, tapping Z beats restarting entirely. I’d recommend committing that to muscle memory before you tackle the later, longer strings.

 

Levels 1–10

These early stages keep the sequences short, which makes them a good place to get comfortable with the notation. Level 1 is labeled “Too Eager” and level 3 carries the tag “Spiked” — the rest are unnamed. Read each block left to right, one group at a time.

  • Level 1: LURUL URUL (this one is “Too Eager”) — then LURUL DURUL
  • Level 2: URULD RURDL DLDR
  • Level 3: D (“Spiked”) — then RULDR LURUL DL
  • Level 4: LULDR DLURU RURDL U
  • Level 5: URULU LDRDU LDRDR URULD L
  • Level 6: DRULU RDLDR LDRUR URDLU
  • Level 7: LURDR DULDR DRLUR
  • Level 8: DLULU LDRUR DLULD RU
  • Level 9: DRULU RDRDL UDRUL UR
  • Level 10: LDLUR DRDUL D

Notice that level 1 has two separate sequences listed — I entered them in the order shown, and that’s the flow you want to follow rather than mixing them together.

 

Levels 11–20

The mid-game ramp-up starts here, with sequences growing noticeably longer by level 16. Take these a group at a time instead of trying to memorize the whole line, since a single misread direction will cost you the level. Level 13 and 20 both end on a single-letter tail, so don’t stop inputting early.

  • Level 11: RDRLU LDRDR UDL
  • Level 12: LURLD RDLUR ULDR
  • Level 13: RDLUR URDLD URULD R
  • Level 14: RURDL DRLUR DLD
  • Level 15: LULDR ULRDL DRULU RDRU
  • Level 16: DRURU RDLDL ULURD LDLU
  • Level 17: ULULD RDRUL URURU RDRUL UR
  • Level 18: ULDRU LDLDR URLDR URDL
  • Level 19: RULDR ULDUR DLRDL D
  • Level 20: DRULD LDRDL DR

 

Levels 21–30

The final stretch is where the sequences get genuinely long — level 29 is the monster of the bunch, and I’d set aside a clean attempt for it rather than chaining it after a dozen other tries. The same rule applies: work in groups, verify each chunk, and lean on Z if something feels off.

  • Level 21: RULDL RUDLU LRDLD L
  • Level 22: LDLUR ULDRL URUL
  • Level 23: LULDR ULURD LURD
  • Level 24: RULUL DLULD URDLD LURDL U
  • Level 25: URULD LDRUR URDLD RULDR ULDRL URD
  • Level 26: URDLD RDLUR DRDLU LDRUL ULDRU LU
  • Level 27: LURDR DLDUR DLDRL URU
  • Level 28: RULDR URDLD URULD RU
  • Level 29: RURDL UDLUR ULULD RURDL DLULU DRULD R
  • Level 30: URDLD LDRDU RUD

That’s all thirty levels accounted for. If you’re grinding through them in order, the jump in length between the early and late levels is worth anticipating — the puzzles don’t just get harder to read, they demand more consistent input rhythm. Once you clear level 30, you’ve officially worked through the whole sequence set.

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