Vampy’s Big Day: All Endings Guide

This one covers all four endings in Vampy’s Big Day and how to steer your run toward each one. It assumes you’ve already finished the game at least once — you know the levels, you know the boss, and now you want the other three endings without wandering through a bunch of dead-end attempts.

I put this together because the game is genuinely vague about what separates one ending from another. The level colors on the map are your only real feedback, and if you misread them you’ll finish a run and get the wrong ending with no clue why. Here’s the path for each one, plus the small checks I’d make before committing to a route.

 

Neutral Ending

The neutral run is the easiest to land by accident. You want a middle path: don’t kill everyone in a level, but don’t spare everyone either. After you finish a level, that level needs to turn grey on the map. That grey color is the signal you’re aiming for — it’s what tells you the balance was right.

Don’t panic if one or two levels came out gold or red instead of grey. It won’t ruin the run, and level 5 is going to land on one of the other colors no matter what you do. So don’t waste time replaying it trying to force grey.

When you reach the end, you’ll face the Vampire King. How that fight starts depends on how you played: if you spared almost everyone, the king fights you directly. If you followed a more evil route, the game lets you choose between the king and Solea — bite him and fight.

Neutral-ending

 

Evil Ending

The evil route is straightforward to set up. Kill almost everyone in the levels — but make sure you spare a few NPCs along the way. When the final window comes up, you should still see some NPCs alive, and the levels should end grey on the map.

A few red levels along the way are fine. The check I rely on is the fourth level: visit the witch there, and if she’s Penelope, you’re on the right track. In the final level, kill Solea and rule the vampires.

Evil-ending

 

Genocide Ending

On paper this is simple: kill everyone you meet. Everyone. In practice it’s the hardest of the four because it forces three boss fights, so go in expecting a grind.

When the score window pops up showing how many NPCs are still alive, hit Alt+F4 and go back through the level to kill anyone you spared. A fully cleared level should show red on the map, so use that as your confirmation.

Once every level is red, you reach the final level — and this is the part people get wrong: do not fight Solea. I’ll say it again, do not fight Solea. Instead, fight the Vampire King to absorb his power. The gnomes don’t count toward the kill list, so you can leave them alone.

Genocide-ending

 

Pacifist Ending

This is the easiest ending in the game. Kill nobody — spare every single NPC. Get it right and the level turns yellow or gold on the map, which is your confirmation that the run is clean.

In the final level, do not attack the Vampire King at all. Just evade. The fight progresses naturally through its three phases, and it ends at the sunrise.

Pacifist-ending

 

A Word on the Final Boss

If any of these runs hit a wall at the final boss, there’s a help worth knowing about: collect all the potatoes and hand them to the father gnome. He gives you a boost that makes the fight noticeably easier.

That’s the whole set of endings. Pick your route, watch your map colors, and the runs mostly take care of themselves.

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